Character, weapons, props design: My contribution to the project involved developing characters, weapons, props, and exoskeletons, with the core focus on building a deep visual narrative through technology. All armor was structured around a classic sci-fi classification system (divided by faction/country, tech level, and production era), resulting in unique and highly recognizable silhouettes.
Engineering Logic & Modularity
The concepts were built within a strict production-ready pipeline, making them fully optimized for 3D modeling and animation right out of the gate:
Ergonomics: Designed with real-world movement and anatomy in mind - everything fits, bends, and articulates naturally.
Modularity: An engineering-first approach ensures seamless interchangeability of various armor parts. It was an amazing experience to work on such a massive and technologically complex universe - check out the production screenshots below!
Role: Senior Concept Artist
Client: 4A Games | Reburn
2025